Rogues also have the ability to change into many races. Check out this Illusion Guide. Always prioritize Strength and Dexterity. Rogue Weapons. The higher the damage of the weapon the more damage Backstab does, but keep ratio in mind as well.
You can nearly always go all out. This lowers your aggro while attacking. To perform the task you need to:. Turn off attack 2. Press Hide 3. You can now resume attacking. Skill Priority. Backstab — This is your main damage skill. Use this always when attacking. In order to Backstab you need to be behind the mob. Sneak — This skill allows you to walk behind mobs invisible, even if they are see invis.
This is good for doing certain quest turn-ins or interacting with merchants. It cannot be used while attacking. Level this up a bit if you plan to do your 1. AA Recommendations Rogues are nice because they only need a couple hundred AA to have their core offensive abilities. Run Speed is also important since it raises your movement greatly while sneaking. Get them in whatever order works best for your setup. Written by Kuurus IceBear Basically, Sneak does two things - depending where you are in relation to the mob.
One, automatically sets you to indifferent if in the rear arc of the mob - and two, reduces aggro range if in the forward arc of the mob. If you come up behind two mobs and fire a bow, or throw at one - only the target will come as long as you keep sneak engaged. It negates him from chain aggroing the second mob. As if the first mob normally says "Come on, there's a guy over here" and the second says "I don't see anything", shrugs and stays where he is. There are some mobs that work on social aggro that don't need to "see" the player to be aggro'd by the other mob, most of the time sneak pulling won't help in these isolated instances.
Sneak pulling can be done from in front too, but requires greater range. Throwing will not work from in front Throwing requires you to be too close to be out of aggro range when hide drops, even with sneak engaged. A nice bow with good range works well for this. If you are far enough away, with sneak engaged, you can fire at one, and the other won't come, even if facing you.
If you get hit so that sneak is off, or just take it off, then all normal chain aggro comes into effect. By the way, because of this, sneak pulling casters is trickier. If they hit you with a nuke, sneak comes off, re-engage it quickly and you have a chance still to negate any chain aggro. Also at level 20, a rogue gains access to his or her first class-specific melee tome , Sneak Attack. This combat ability requires that the rogue be successfully hidden for one tick prior to activation, and sharply increases the accuracy, minimum and maximum damage, and critical hit chance of the rogue's next backstab within 30 seconds.
Although not a tremendous increase in DPS within itself, this ability serves as an introduction to the increasingly powerful sneak attacks the rogue will gain access to while progressing through the levels. Rogue Spells, Disciplines, and Abilities List. EverQuest Wiki Explore.
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